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Camera scaling on Player

PostPosted: Sat Mar 17, 2012 10:03 am
by sami_rautio
Would be nice to see this come true on a future release. I know I can do this (in a way) with Warper already but to be honest, it is a very slow and tedious process. So, please?

Re: Camera scaling on Player

PostPosted: Sat Mar 17, 2012 11:07 am
by VisuaLies
Yes please, this was possible in earlier versions, so please.

Re: Camera scaling on Player

PostPosted: Sat Mar 17, 2012 9:38 pm
by Markus Zeppenfeld
Hey guys,

so you mean, that you want to have a scale parameter on the output?

Markus

Re: Camera scaling on Player

PostPosted: Sat Mar 17, 2012 10:21 pm
by VisuaLies
Yes please.

A scenario: A big LED screen, with a smaller projectionscreen build in. One PlayerPro does the LED, another the projection.
Normally I would show same clip, with same scaling/FX on both players.
In earlier versions I just needed to scale/position the output to make the the screens match. Thats not possible anymore, and thats a shame.

Regards
-Kasper

By the way, V5 is fantastic, stable and smooth :-)

Re: Camera scaling on Player

PostPosted: Sun Mar 18, 2012 10:11 am
by lucken
You can add a Aeon FX - UV Mapping - Resize FX on the ouput. Then you can scale.

Re: Camera scaling on Player

PostPosted: Sun Mar 18, 2012 12:13 pm
by Markus Zeppenfeld
Hi!

Thank you Luc, for this perfect answer with the Aeon effects.
Nevertheless I can forward it to our feature wishlist...

Like always, thanks for trying to improve our software with your ideas!

Markus

Re: Camera scaling on Player

PostPosted: Sun Mar 18, 2012 11:11 pm
by sami_rautio
The resize function seems to go only one way. For the scenario VisuaLies laid out it would need to zoom in, rather than out, which the UV Mapping -> Resize does.

Re: Camera scaling on Player

PostPosted: Mon Mar 19, 2012 8:15 am
by lucken
Indeed, then he can use the UV Offset FX.

Re: Camera scaling on Player

PostPosted: Mon Mar 19, 2012 9:05 am
by sami_rautio
Now that actually works! Thanks Lucken! Guess I need to go through all the FX again, who knows what I´ve missed :D

Re: Camera scaling on Player

PostPosted: Tue Mar 20, 2012 1:09 pm
by VisuaLies
I've been playing with zooming in on the UV FX, but I will loose the resolution... right?

-Kasper

Re: Camera scaling on Player

PostPosted: Tue Mar 20, 2012 10:42 pm
by Markus Zeppenfeld
Hi!

Whenever you are zooming into a picture which has the native amount pixels of your output, you will loose resolution. This is not a question of uv scale or camera scale.
Having a higher resolution as texture, you can zoom into it to receive a native resolution on an exact scale factor.

Markus