Particle Generation from 3D Object UV data?
Posted: Tue Nov 20, 2012 11:21 pm
Hello sirs,
As a visual effects artist I am learning about how to blend my Maya/3dsMax/etc into PB. I would like to request the ability to generate PB particles from UV data on a 3d object.
The basic objects in the Pandora content would be a great start. I assume you'd have to use UV data to get a "corner" of a cube generating particles, for example, but the beauty would be that the particles stay with the generating object no matter where that objects goes. If a programmer animates a 3D objects location then the particle system should just come along for the ride correct? Nothing else would have to be rewritten aside from the generation point?? This would make for great effects on the fly.
Ty
As a visual effects artist I am learning about how to blend my Maya/3dsMax/etc into PB. I would like to request the ability to generate PB particles from UV data on a 3d object.
The basic objects in the Pandora content would be a great start. I assume you'd have to use UV data to get a "corner" of a cube generating particles, for example, but the beauty would be that the particles stay with the generating object no matter where that objects goes. If a programmer animates a 3D objects location then the particle system should just come along for the ride correct? Nothing else would have to be rewritten aside from the generation point?? This would make for great effects on the fly.
Ty