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TripleHead output Z Roll

PostPosted: Sat Sep 07, 2013 11:06 am
by sami_rautio
How about that? No blending but roll/rotation of outputs? Of course, if the warper would have texture roll that would also be a solution?

Re: TripleHead output Z Roll

PostPosted: Sun Sep 08, 2013 4:55 pm
by Daniel Kaminski
Hmm interesting idea.
I will put it on the list of ideas as a feature request.

As a workaround you can create a X-Object that does that.

Daniel

Re: TripleHead output Z Roll

PostPosted: Sun Sep 08, 2013 6:18 pm
by sami_rautio
I had the x object in mind, BUT, that is perhaps not the easiest method onsite, on tour :-/

Re: TripleHead output Z Roll

PostPosted: Mon Sep 09, 2013 7:25 am
by malkuth23
Z roll would be nice of course, but making an object and then rotating it would be really easy once you get in the habit. Set it up so that the object goes directly into the Manager replacing the old object file. I think with the new auto-update of files the spread would take place automatically and bingo - you have the new objects, complete with z roll.

Of course you could always buy more Player dongles and get individual control of each output (even with the triple head), plus all the extra video layers that come with more dongles.

Re: TripleHead output Z Roll

PostPosted: Mon Sep 09, 2013 8:05 am
by sami_rautio
The problem comes when I rent out a preprogrammed set out for a tour and the operator is not 100% focused on the mediaserver, then we need a quick and dirty solution to re-adjust when stagehands don´t (as they won´t) put the screens exactly same way every time.