by Martina Protze » Thu May 10, 2012 11:27 am
Hi,
maybe I understood the request and with the help of the developer I found a way for you. You open ONE Warper application and with the ADD Button you insert more meshes. If you apply a texture to all meshes you will see all of them (if you select Mesh 3 the mesh-grid will be seen on mesh 3 only)
So, the solution is, that you create your own textures, eg you open our testpattern which has a white line grid already select all black parts and remove them, then you save the pic as a png with transparent areas. You apply that texture to all grids and adjust you overlay / blending with the texture-lines not the mesh-lines any more. Does that work for you?
If not we really have to ask to explain your setup and workflow in detail (#pc, #graphic card, #outputs, # matrox # heads, one connected to each output?, #warper applications, #projectors, #rev of pb player, do you apply the exported mesh to a layer or to the camera, do you merge several meshes or are you using them separately ? how are you doing the softedge-in the content already or with an aeon effect? )
Best regards,
Martina Protze
Technical Support, Pandoras Box and Widget Designer