building 4 objects in gmax that are identical except for "active" region of uvw map for the purpose of using smaller textures(1080p)
each of the 4 objects are the same size with one quarter of the uvw map. they import into the project correctly. ie: offset and spaced correctly.
however, the regions of each object that do not contain the uvw map show up on the server as cyan and opaque, making only one layer visible at a time.
any ideas how to resolve this?
cheer,
K