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Bug with Quads and Nest Warper 111

PostPosted: Tue Aug 06, 2013 10:25 pm
by cyeary
So when you are using quad machines and Warper B111 the meshes are always full width of the combined output resolution instead of just the output that you are working on. This of course messes up all warping with a quad when you are using all 4 outputs. It of course makes ads object warping impossible. IF you go back to waprer B 100 then it seems to work correctly.

Re: Bug with Quads and Nest Warper 111

PostPosted: Mon Aug 19, 2013 12:02 pm
by Shadowsandshapes
Hi there, we at AVTek are finding the same problem. This bug is definitely a big issue, hopefully it's been noted and is on the way to being resolved

Re: Bug with Quads and Nest Warper 111

PostPosted: Mon Aug 19, 2013 7:02 pm
by JustynR
It has been fixed in the latest version of the Warper REV 118 which is in the new release of Pandoras Box 8790.

If you update to the new version of PB, it will also update the Warper for you too.

http://www.coolux.de/index.php?id=dowload-center#file/cat-10/file-217

Cheers,

Re: Bug with Quads and Nest Warper 111

PostPosted: Mon Aug 19, 2013 8:44 pm
by alverman
JustynR wrote:It has been fixed in the latest version of the Warper REV 118 which is in the new release of Pandoras Box 8790.

If you update to the new version of PB, it will also update the Warper for you too.

http://www.coolux.de/index.php?id=dowload-center#file/cat-10/file-217

Cheers,


Hi JustynR,
but the rotation mesh point work for you in warper ?

Thanks, Alberto