Hey,
So I am mapping a hemispherical dome, and I modeled the cap of my dome in Blender, and exported as .3DS.. Now everything works fine, right up until I export from Warper 3D in to my Warper2D to align it to the rest of my perimeter. The problem is, Warper2D only lets me rotate my mesh on the X and Y axis, which for a flat disc is essentially useless because it rotates the mesh up or down or left and right, but not clock wise and counter clock wise.
Why would you not include Z rotation in the Warper2D? XY rotation is nearly useless (not to mention I had to downgrade to Pbox 5.3 just to get rotation working with out a crash.)
Maybe I am missing something?? My non imported meshes can be rotated clockwise/counterclockwise just fine!
Now I have to route my Manager to the cap projector just to be able to map it, so frustrating!!! There has to be a proper work around, why not just include Z rotation in the warper 2D, does this one little feature really need to be crippled?