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moving mesh around

PostPosted: Wed Nov 20, 2013 12:44 am
by zhpittman
trying to do a warp with two mesh's. 2 1920x1080's on a 3840x1080 stretched desktop.

The problem im having is when I add a new mesh for one side or the other, it defaults to the middle of the 3840 raster. The X and Y offset and zoom only seem to move the texture behind the mesh and the FFD... Can someone tell me what I'd doing wrong?

Thanks
Z

Re: moving mesh around

PostPosted: Wed Nov 20, 2013 2:41 am
by JustynR
Click "Stretch right" or "Stretch Left" from the file menu.
Have you tried this?

Re: moving mesh around

PostPosted: Thu Nov 21, 2013 11:53 am
by Dennis Kuypers
Hi,

we had one faulty Warper version where the Stretched desktop offsets were wrong. What revision are you using? I think the problem was fixed in revision 118 onwards.

Best regards
Dennis

Re: moving mesh around

PostPosted: Tue Nov 26, 2013 11:33 pm
by zhpittman
I was able to get warper to stretch to the full raster of the output finally, but now I have another issue.

I create a new warp, delete the 3840x1080 mesh, add 2 new 1920x1080 meshs, move them left and right of the raster with the objects tool, wrap to my hearts content, then apply the warp to the output. only problem is, I have to take my xscale on my layer to 2.0 to get it back to normal 16:9 aspect ratio after it goes through the mesh on the output...

I should note that I'm using a dual head to go, and on this setup, taking the factor to a value of 18000, basically just doubling the video outputs.

I'm stumped.

Z

Re: moving mesh around

PostPosted: Wed Nov 27, 2013 10:07 am
by Daniel Kaminski
Hi,
which version are you working in?
Are you using a Player?
Muttidongle or Single Dongle?

Daniel