Mesh outside screen bounds
Posted: Tue Apr 08, 2014 5:02 pm
Hi,
I'm starting to map some objects using the 2d warper but, as long as I adjust the mesh size and position I often end up with some ffds and portion of a mesh outside the screen bounds so it becomes difficult to deal with these points if I need to adjust them.
I use the keyboard to select and move those points but I do it without any visual feedback about what has been selected or not.
There's something wrong in my workflow or any advice to deal with this situation?
Thanks
I'm starting to map some objects using the 2d warper but, as long as I adjust the mesh size and position I often end up with some ffds and portion of a mesh outside the screen bounds so it becomes difficult to deal with these points if I need to adjust them.
I use the keyboard to select and move those points but I do it without any visual feedback about what has been selected or not.
There's something wrong in my workflow or any advice to deal with this situation?
Thanks