Dynamic warping with multiple object/mesh, possible?

Warper & Mapping related questions

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Dynamic warping with multiple object/mesh, possible?

Postby claude.rivet » Fri Apr 25, 2014 4:17 pm

Good day,

I need to answer a client and I am not near any of our Coolux servers, managers and players and won't be for a few days so I thought I could ask the question here.

Is it possible to dynamically warp 4 mesh concurently?

I need to warp each output of a quad server, ideally I would do it dynamically because there are many unknowns regarding the projection once on site, dynamic warping is fast and the real-time aspect would greatly speed the setup.

If it is possible how does it work? Do I need one project that includes 4 mesh each exported as an index object and assigned to the relevant output or is there a different way to do it? Also I guess I will need to run the warper from a different computer than the servers, can it be used on the same computer as the one running the manager?

Thanks for the help with this trivial question.
Regards
claude.rivet
 
Posts: 67
Joined: Tue Aug 07, 2012 5:40 pm

Re: Dynamic warping with multiple object/mesh, possible?

Postby Dennis Kuypers » Sun Apr 27, 2014 1:07 am

Hello,

You will need one warper per mesh. If the FFD dimensions are identical, then you can use one index object for all the meshes (as the index object only contains the information about the FFD dimensions).

Best regards
Dennis
Dennis Kuypers
(former Product Developer, Software)
Dennis Kuypers
coolux Germany
 
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Re: Dynamic warping with multiple object/mesh, possible?

Postby claude.rivet » Mon May 05, 2014 9:17 pm

Had the chance to try it out, works wonder, thank you!
claude.rivet
 
Posts: 67
Joined: Tue Aug 07, 2012 5:40 pm


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