Right angles rather than bezier curves

Warper & Mapping related questions

Moderator: Moderator Group

Right angles rather than bezier curves

Postby claude.rivet » Mon May 05, 2014 9:21 pm

Good day,

I am warping a surface and need to warp a corner, since when you move a point it makes a curve rather than an angle it is kinda difficult. The only way I found was to use two meshes edge butting in the corner but I was wondering if there was a way to move a point in such way that it performs an angle rather than a curve, am I in luck?

thanks!
claude.rivet
 
Posts: 67
Joined: Tue Aug 07, 2012 5:40 pm

Re: Right angles rather than bezier curves

Postby JustynR » Tue May 06, 2014 5:05 pm

I find it easier to use 2 meshes - and then change the settings under Texture (or use planar mapping first) to match the UVW map up so you can still use 1 file on the output in PB.

You can also edit like a square by just editing the Mesh instead of the FFD.

You can find how to control the differences in the help file.

I hope this helps!
Justyn Roy
Field Application Specialist
Christie Digital
Toronto Ontario Canada
JustynR
 
Posts: 555
Joined: Wed Mar 25, 2009 1:33 am
Location: Toronto, Canada

Re: Right angles rather than bezier curves

Postby claude.rivet » Fri May 09, 2014 3:15 pm

It was more out of curiosity, I was wondering if there was a modifier key or something but yeah, in the end I simply used 3 meshes and it works very well.
claude.rivet
 
Posts: 67
Joined: Tue Aug 07, 2012 5:40 pm

Re: Right angles rather than bezier curves

Postby brianjohnston » Wed May 28, 2014 6:46 pm

I agree with Justyn, you can go in and edit via points to make a right angle bend, but in reality I find it alot easier to use multiple meshes.

Cheers,
Brian Johnston
Manager of Creative, STUDIOblue
Freeman Audio Visual Canada
Toronto, Ontario Canada
User avatar
brianjohnston
 
Posts: 2
Joined: Fri Oct 12, 2012 11:04 pm
Location: Toronto, Ontario


Return to Warping

Who is online

Users browsing this forum: No registered users and 1 guest

cron