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Right angles rather than bezier curves

PostPosted: Mon May 05, 2014 9:21 pm
by claude.rivet
Good day,

I am warping a surface and need to warp a corner, since when you move a point it makes a curve rather than an angle it is kinda difficult. The only way I found was to use two meshes edge butting in the corner but I was wondering if there was a way to move a point in such way that it performs an angle rather than a curve, am I in luck?

thanks!

Re: Right angles rather than bezier curves

PostPosted: Tue May 06, 2014 5:05 pm
by JustynR
I find it easier to use 2 meshes - and then change the settings under Texture (or use planar mapping first) to match the UVW map up so you can still use 1 file on the output in PB.

You can also edit like a square by just editing the Mesh instead of the FFD.

You can find how to control the differences in the help file.

I hope this helps!

Re: Right angles rather than bezier curves

PostPosted: Fri May 09, 2014 3:15 pm
by claude.rivet
It was more out of curiosity, I was wondering if there was a modifier key or something but yeah, in the end I simply used 3 meshes and it works very well.

Re: Right angles rather than bezier curves

PostPosted: Wed May 28, 2014 6:46 pm
by brianjohnston
I agree with Justyn, you can go in and edit via points to make a right angle bend, but in reality I find it alot easier to use multiple meshes.

Cheers,