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GMAX Object warping help

PostPosted: Sat Dec 06, 2014 3:03 am
by isaiahm
Hey everyone,
I am trying to make warp using GMax with objects.....
Tree_GMAX.png


When I exported it using the Pandoras box exporter, it doesn't seem to have warped it around the edges, I also tried using the middle man program, and I had the same trouble.

Is their a way to export it into coolux warper, and warp the edges in there?

Any ideas/advice please let me know!

Thanks,
Isaiah

Re: GMAX Object warping help

PostPosted: Mon Dec 08, 2014 2:39 am
by Dennis Kuypers
Hey,

It's not clear to me what you mean by "warped around the edges". The UV mapping (where the parts of the image should go onto the object) should probably be done in GMAX. The warper allows a few automatic mappings as well (like planar, spherical, cylinder).

Regards
Dennis

Re: GMAX Object warping help

PostPosted: Wed Dec 10, 2014 10:32 am
by isaiahm
I have successfully exported it. I am now having trouble making the Unwrapped UV for the content creators, to work with. I have used Blender to export the UV Map, but it doesn't look correct...

TEMP.png


That is what I am getting everytime I export it using Blender.. (NOTE: The colors are so that the content creators can recognize it easier)


Isaiah

Re: GMAX Object warping help

PostPosted: Wed Dec 10, 2014 11:32 pm
by Dennis Kuypers
Hello,

That is something that I can not really help you with, since I am not very experienced with blender (in fact in no 3D modelling app at all).

There are a lot of good resource on the web where you can find guidance using blender. If you have any Pandoras Box related problem then I can probably help you more.

Regards
Dennis