Warping using an existing uv template

Warper & Mapping related questions

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Warping using an existing uv template

Postby egoy » Mon Dec 29, 2014 11:55 pm

Hi guys,

Need your inputs on this, i got a project which has an existing uv template done and a content already prepared for the surface. How can i use the existing uv template for the warper? I know that you need to load it as a texture but apart from that what are the steps that needs to be done? The surface is a bit complex. And do i need to use the 1:1 planar mapping??
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Joined: Mon Feb 06, 2012 9:02 pm

Re: Warping using an existing uv template

Postby Dennis Kuypers » Thu Jan 01, 2015 2:47 pm


1. Set your template as background
2. Set your mesh to "grid", so that you see through it
3. Position your mesh over the part you want to remap
4. Edit -> Apply planar map
5. Use the template as texture for your mesh
6. Move to desired location

Dennis Kuypers
(former Product Developer, Software)
Dennis Kuypers
coolux Germany
Posts: 771
Joined: Thu Jul 05, 2012 12:18 pm

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