I’m going to a warp on a dual projector set up. Basically I need to warp a single image spanned between two projectors (1920 x 1080 each one) then make a soft edge blend.
My guess is that i have to:
- set windows output to horizontal span (not dual view)
- create two meshes
- stretch one left and the other right
- load my reference texture
- apply planar mapping
- adjust the meshes as needed
Is that a correct workflow?
Because I read some post below that some machines does not allow the image spanned between two screen and they only allow dual view mode, so I will have two instances of PB warper opened. In that case, how to span my reference texture between them to align it correctly?