Hi...
Merry Christmas and New Year... I hope you all had a good time...
I have an issue with Gmax, I am probably being stupid, but maybe someone can help:
When I select the control points for the mesh in camera view they do not move at all. However, when I select them in "front" view, I have no problems moving them.
Similarly I can move the mesh around in "front" view, but not in "camera" view.
What am I doing wrong?
Thanks for your help...
I will explain the context in which I am doing this... I have a widescreen [22'x8'] screen flown above a stage. Either side of the screen are 13' high x 8' wide screens which will show logos. These screens are standing on the stage and so drop down to the stage floor. What I want is to have the whole thing be like one screen, so I can move text across all 3 screens and play video across all three screens.
However if I use the warper to fit the side screens [they are at an angle] it is out of proportion to the main screen- what I need to do is use splines in Gmax to cut out the shape of the side screens so the X mesh only covers the screens [like a key effect]... Perhaps if it was possible to delete vertexes in warper it would be possible with the warper?
The final problem I have is scaling the two cameras to project the same proportions... if the meshes for the widescreen and the side screens are the same height [theoretically] then the images are the wrong size. Maybe it's simpler to see it like this:
4:3mesh onto 22'wx8'h screen = 8' high
4:3mesh onto 8'wx13'h screen = 13' high
Therefore in camera space the meshes are the same size, but in reality they are different sizes... what is the best way to correct this?
If it was possible on the cameras to stretch X and Y values somehow...?
Nick