Hi Rik,
what I did:
Settings in PB
--> apply a x-offset to the cameras
--> move eg. layer one in x pos, so that it fits to cam1, same for layer 2 / cam2.
Starting in gmax. Do the following steps for each output:
1. Create two planes and position them so that they fit with your two panels (let´s assume, that you do not have to warp!)
2. make a copy of each plane (just hold down SHIFT while clicking on it). Now you can move the planes (if you need it) and you always know where there right position is, if you want to move them back to it.
Please note:When exporting the objects in gmax via PB Exporter, the object to be exported has to have its pivot in 0,0,0 (otherwise it won't fit in PB). If you are still using the Flightsim Aircraft Exporter, you don't have to do this.
So, before exporting the object, go to Hierarchy Tab, select [Affect Pivot only] and enter 0 for each axis that differs from this value.
Click on Reset-> Transform in the Hierarchy Tab and then export the object.
pivot.jpg
How to do:
a) screen 1 and 4 identical image:
--> select the plane for screen 1, apply UVW-Map, export the object.
--> do the same for the other output and the according object
Apply the objects to the layers.
b) screen 2 and 3 one image stretched
--> select the plane for screen 2
--> copy it and place it directly right from plane 2
--> select both, apply UVW-Map, click in the Alignement for the UVW Mapping on Y and Fit
--> stretch the UVW-Mapping over both planes
--> select only the copied plane, delete it again
--> export plane 2 (now it has only the left half of an image applied)
--> do the same for screen 3 (of course place the copied plane to the left side of plane 3)
c) screen 1,2,3,4 identical image
--> for the first output: apply UVW-Mapping to plane 1, then apply one for plane 2.
--> apply Edit Mesh Modifier to one of the planes
--> click on Attach and select the second plane, release the Attach button.
--> export the object.
d) one image over all 4 screens (no gaps between)
--> output one: plane 1 one right position, take plane two (still have a copy of plane two at its right position) and place it next to plane 1
--> select both planes, copy both planes and place the copied selection right next to plane 1 and 2.
--> Select all four planes
--> apply UVW-Map and stretch it over the 4 planes
--> delete plane "3 and 4"
--> take plane two and move it back to its real position
--> apply Edit Mesh Modifier, attach the other plane to the selected one
--> export the object.
--> do the same for the second output.
The result for d) is the following:
one_over_all.jpg
Hope this helps!
Best regards,
Julia
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