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Best approach for an interactive wall

PostPosted: Fri Jul 21, 2017 8:53 am
by pedro_benito
Hello there.

What will be the best approach to create an interactive wall with the airscan that in the moment you touch on it, the wall shatter in pieces, keeping the rest in the position. But if I touch another part, that part also brokes in pieces.

Hope I explain myself properly.

Re: Best approach for an interactive wall

PostPosted: Tue Aug 22, 2017 4:12 pm
by dantronic
Hello Pedro!

I think I know what you want, here is how I would create this effect on the video wall:

For the cracks that grow in place when you touch, make a graphic of a crack pattern, with alpha/transparency.
Put this pattern on a graphic layer with Opacity = 0%.
Then within Widget Designer, the x/y of the Airscan touch is sent to x/y of the the graphic layer, and Opacity -> 100%
Don't forget to trigger a sound effect too if possible!

For the shatter, make a graphic - resolution equalling the full resolution of the wall - made up of pieces of the shattered wall.
Copy each piece of the "puzzle" on its own, with the rest of the pieces alpha/transparent.
Put each piece graphic on a graphic layer Opacity = 0%
Then to trigger the shatter effect, (this can be animated via MM timeline OR with Widget Designer)
Bring the pieces to Opacity -> 100% and let them fall to the ground at different speeds/rotations etc.