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warp ... after a simple ctrl Z (undo) !!

PostPosted: Fri Aug 10, 2018 10:49 am
by alverman
But how do you work in these conditions?

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Fri Aug 10, 2018 11:47 am
by alverman
in 5 minutes with the immersaview trial !!
The trial expires every 10 minutes.
Just to say

The pandora warper makes you feel ...... incapable

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Fri Aug 10, 2018 12:28 pm
by alverman
5 minutes with immersive displays using only the mouse

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Sun Aug 12, 2018 8:11 pm
by Dennis Kuypers
Hello,

If that is a "sharp" corner and not a rounded one: i would create two meshes and warp each side individually. You can use UV mapping to join those pieces content-wise.

Regards
Dennis

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Sun Aug 12, 2018 8:23 pm
by justyn roy
I would have to agree with Dennis,

With two Meshes, this could be done in about 1 minute.


But I get what you're saying, different tools have different strengths.

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Mon Aug 13, 2018 3:19 am
by malkuth23
I could do that in a minute with old warper. New warper is crippled by needing to look back at the screen constantly.Needing to be on point when click-dragging is frustrating. Please make a hotkey+click to drag selected point no matter where the mouse is on the screen.

Is that point that is all crazy a bug? Did that happen when you control-z'd? Honestly, I have always been afraid of ctrl-z with warper. It seemed to undo some unpredictable amount of moves. I just got used to moving points back if I do not like their placement.

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Mon Aug 13, 2018 6:37 pm
by alverman
But does not the dual, triple and quad function exist in the integrated warper in the manager?

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Thu Aug 23, 2018 1:19 pm
by proximityav
I had the exact same issue with warper back in January. It would display very erratic behavior, points would jump to random locations. I reported it to Support and sent in my show file but they could not recreate the issue. The solution was to recreate the mesh, remap and restamp it. Looks like the issue still exists....

Re: warp ... after a simple ctrl Z (undo) !!

PostPosted: Mon Aug 27, 2018 1:25 pm
by Thomas Mrozek
Hi,

you can add submeshes by right clicking your main mesh file and add a submesh.

https://www.coolux.de/root/downloads/su ... g-mode.htm
https://www.coolux.de/root/downloads/su ... g-mode.htm

By selecting the submesh you can also edit mesh (and texture, if you change to 'planar UV Mapping Mode') position/size pixel accurate in the inspector.

cheers
Thomas