So... I am still struggling massively with the built in Warper.
I see the hard work and improvements you all have put in and I don't want to sound nitpicky, but there are some things that are driving me crazy about it to the point that I still choose to launch the external Warper.
The main thing to remember when warping is that you want to be looking at the surface you are mapping as much as possible and your computer screen as little as possible. I feel like any experienced user will agree with this statement. The problem is with the new Warper, when you want to drag an FFD or mesh point, you have to actually click ON the point. With "Warper Classic", you just had to select the point (which you can do from the keyboard), then right-click drag from anywhere on the screen. This makes all the difference in the world! Keep in mind the FFD I wish to select is often not even on the raster! I have no choice but to look back at my laptop, select the correct point with my mouse, then look back up at the surface, re-find my place amongst hundreds or thousands of squares and then drag. After 24 hours without sleep, caffeine making my eyes jitter and anxious clients breathing down my neck, this is not a good workflow.
Please, please correct this and give us the ability to drag from anywhere on the screen once a point has been selected. I don't mind holding down a key combination while dragging. That would be fine. Right-click drag was always a bit weird, but it worked. It could just as easily be shift-left-click+drag, middle click drag, or something similar. I can map key combinations onto my mouse, so I don't care how obscure it is tbh.
Also... While we are talking about UI un-improvements, if you go way back in the history of Warper, you might remember that there was a time when we could click on a mesh and it would automatically select the closest FFD point. This was a GREAT feature that I miss dearly.
The new Warper is close to good, but it fails at some fundamental usability problems. I will continue to use and encourage others to use the external Warper for now, but I hope there will be improvements in the built-in Warper soon that will make it my primary tool.
Thank!