TEXTURE SIZE LIMIT

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TEXTURE SIZE LIMIT

Postby satanete » Fri Apr 15, 2022 11:20 pm

I am trying to use textures bigger than 16k and i have no luck, this is harware limitation or pandoras box software limitation?

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Re: TEXTURE SIZE LIMIT

Postby Daniel Kaminski » Sat Apr 16, 2022 12:11 am

Which GPU are you using.
Each GPU has a different Texture Size Limit. For most GPUs ist is 8k or 16k. Older GPUs might even have 4k.
I am not sure if there are GPUs that have higher than 16k Texture limited for DirectX11 rendering.

There also is a PB Limit of 16k for FX.

What exactly are you trying to do? Maybe we can find a workaround or solution.

Daniel
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Re: TEXTURE SIZE LIMIT

Postby satanete666 » Sat Apr 16, 2022 9:32 am

Hi Daniel,

That i need is to produce a 38400x120 pixel image texture to do a infinete scroll in a led screen, my problem is that if i cut the texture the scroll is not working to do the entire loop.

Thanks
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Re: TEXTURE SIZE LIMIT

Postby Daniel Kaminski » Sat Apr 16, 2022 7:53 pm

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Re: TEXTURE SIZE LIMIT

Postby satanete666 » Sun Apr 17, 2022 1:14 am

Hi Daniel,

I have used Horizontal triple Media overlay and using warp meshes deforming 3:1 and works perfect with 12800x128, but when i apply the scroll efect after that the image loose a lot of quality if i remove the scroll efect the queality return , i need to activate the texture size to 16kx8k, any idea how to solve this?


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Re: TEXTURE SIZE LIMIT

Postby Dave Thompson » Tue Apr 19, 2022 3:22 pm

Firstly, I would recommend cutting the horizontal stripe and using multiple rows to fit them vertically into the output frame.

But to add to the Effects,
Please make sure you have set the Render texture size in the Configuration Tab > Render Engine > Max internal texture size.
You can also switch the Anisotropic filtering off for the respective content.

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