Hey There,
After one day of test of exporting X files from Gmax scenes we didn't arrive to understand all.
we need some answers in order to understand what we are doing :
First : When i am creating a sphere totally round in 3DS Max, A camera setup with a 16/9 export as render (fonction that doesn't exist in Gmax) . I put my camera view like this screen :
http://www.utram.org/Sphere3DS.JPG
When i export this (export selected camera + sphere) as a 3DS file, Reimport it in Gmax, Just make an UVW Mapping in order to have a texture in pandora.
This is the problem : Our sphere have not the same scale, the same position, in resume we dont have the same point of view in the pandora universe when the camera is X,Y,Z in 32768
So its amazing for us not arrive to make that. Can you Help us to understand where we are wrong ??
How to setup the camera target in 3DS MAx or the object maybe ?? we really don't arrive to have the same point of view like my screenshot camera view WITHOUT scale anything in pandora .
Thanks for helps;
PS: Did you know a plug in for 3DS max or tutorial in order to export an X files directly from 3DS max 2009 ? the plug on your website don't works.
for the moment we import a .3ds file in Gmax, remodify the UVW Map and export it in .X
Regards