Cameras moving in PB

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Cameras moving in PB

Postby selor » Wed Dec 17, 2008 2:51 pm

Hey Patrick and PB team .. :)=

I have a question about cameras displacement in PB .
Imagine you built a cube in X object . A customer want to have 6 differents contents mapped to the six cube's faces.
He want the camera move in order to see the first face ... after the second one ... after the 3rd one ... etc ...
I have make some tries but i see that cameras can move in a 180 on each Axis right ?
is there any possible to turn 360 on the 3 axis on an object ?

I have made a try in an another way : imagine you build a tunnel with 5 layers and you want cameras displacing on a Z axis is there any possibility to change the AUTO return of the camera after the middle of the universe ? in order to program a camera advanced trhough tunnel ?

regards anthony
selor
 

Re: Cameras moving in PB

Postby Patrick Verhey » Wed Dec 17, 2008 5:30 pm

Hi,

its true, you cannot move the camera in a way to lets say "fly" into the screen or move around objects.

But you can rotate the object in 360° in all direktions, so depending on you object rotation you can decide what side you are looking at.
I know its a little different, but I think it would do the job.
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