Hello,
while Gmax is an effective(and feee of course) alternative, more and more content creators are now working on a more 'technical' environment, like, mapping on complex surfaces and such, creating content for that environment in 3dsmax like my self.
but i am having problems with the .x file. which should work very fine on most situations, but an .obj import option would work wonders in my opinion, in the future is there a possibility for that? or is that a very very hard thing to do?,
the thing is, texture baking in 3ds max gives me a lot of options, for example i put my object, assigned a simple material, have put some ligths around, animated them, for keeping it simple, baked those textures as sequences and you have a real 3d animation,or texture baking and importing that texture to after effects? you have a mapped,ready to fit surface guide, you can draw the paths, join them with your baked animation textures, that gives you endless options, depending on your surface of course, but while experimenting with the workflow of these stuff,i have noticed that, i have to go back and forth from 3DS MAX and PB a lot!, and warper of course, but in that workflow, in my opinion .x files are a bit primitive, now that most of the computers has lots of GPU power, i don't think this obj, and or 3ds format would hurt?
what happens is, theorically, i need to map a car, client sends me the cars model, which is cad most of the time, so after so many adjustments, i import it to 3ds max, i have a version of it to animate, another version of it for PB, animate version doesn't works well with PB(flipped normals, texture coordinate errors etc) most of these problems doesn't exist if i model the complex geometry myself, but client supplied models are just not made for these stuff, they work well in cads, or renders, and you might guess, modelling a car? or modelling a very complex architecture? i could use that time for a better 3d motion video.
Regards,
Efe Yuzak