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Is there a universe conflict in the patch?

PostPosted: Wed Jun 08, 2016 6:55 pm
by sami_rautio
Hi,

when I receive data into ArtNet universe 7 for example and it shows correctly in the ArtNet monitor, I have to make my patch at universe 8 in Pandora´s Box... Something I´m missing here? And, we´re using the latest revision.

Re: Is there a universe conflict in the patch?

PostPosted: Thu Jun 09, 2016 9:58 am
by Thomas Mrozek
Hi,
we changed the adressing of Artnet Universes to the newer language used by our industry. The Artnet standart was the first universe 0 0 which is now universe 1. The old Artnet universe 1 1 is now universe 18. The Artnet Monitor is still using the old method. You can change PB into old mode by uncheck 'Universe as single number' in the patch tab.
cheers
Thomas

Re: Is there a universe conflict in the patch?

PostPosted: Fri Jun 10, 2016 4:23 pm
by Dennis Kuypers
Hi,

on MA Lighting consoles you have universes starting from 1 counting up. To make it easy for those users, we have added the secondary display option like Thomas mentioned.

Code: Select all
SUBNET * 16 + UNIVERSE + 1 = SINGLE_NUMBER_UNIVERSE


Dennis