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plbrunet wrote:- use a controller that treads the two screens as one large screen and makes the refresh one after another
(I believe that's what the Nvidia MOSAIC does. It seems to work)
plbrunet wrote:- offset the lower screen with the Video Delay FX
(It seems we would need servers to use this effect. We have Player Pros. The Refresh Delay effect anyway.)
plbrunet wrote:- play the lower half video with 1 frame delay (screen refresh rate!, not video frame)
(How would we go about doing that? I looked in the Nvidia settings and did not find anything.)
plbrunet wrote:At the moment it seems like the Quadro in MOSAIC mode fixes our issue.
plbrunet wrote:The Nvidia website says this about the Mosaic:
"Seamless Image*
See a flawless image without any tearing artifacts from a fully synchronized display environment."
It appears to be true. In our tests so far, it did fix the issue. Hopefully it be true for all case scenarios.
When creating a Mosaic with multiple displays within 1 GPU, all the monitors use a common refresh rate.
The refresh rates occurs on the complete image as a whole.
You may refer to the link provided below for reference and more information in this regard :-
https://nvidia.custhelp.com/app/answers ... trol-panel
For completeness:
I used a high speed camera to capture a 1x2 Mosaic setup on a M4000 and it does not refresh the screen as one large unit. It just does the regular pixel-clock-sync (as shown in the illustration above)
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