Interactive floor
Posted: Sat Mar 25, 2017 2:02 am
Hi
I'm working in a interactive floor .
The main idea is have several InfraRed cameras on the ceiling recording the visitors. Then, get them as live inputs and display them all together on the floor . That is : record and display at real time. Then, apply a "Wave Buffer FX" filter on each live input (the blobs) , which generates the water-like effect .
This is a quite big installation so several cameras are needed. All of them should cover the whole floor tiled together, and the water-like effect should seem unlimited..
But I'm facing a problem with this filter:
A user is moving on the floor and generating waves, but when the user get close to the camera border, the waves which should dissapear outside the limits, bounces and get inside the area again.
This "little detail" is getting me crazy because now the surface does not look unlimited...
When placing the cameras together on the floor looks like there is an invisible tiling border inside the water.
Anyone knows how to solve this problem?
Also there is a max texture size in settings tab which allows up to 4096x4096.
So I assume this is the max texture size that Coolux can handle individually?
I'd like to "join" all the live inputs together into a one single layer and apply one single FX to that single layer.
Any idea on this?
Thanks all
I'm working in a interactive floor .
The main idea is have several InfraRed cameras on the ceiling recording the visitors. Then, get them as live inputs and display them all together on the floor . That is : record and display at real time. Then, apply a "Wave Buffer FX" filter on each live input (the blobs) , which generates the water-like effect .
This is a quite big installation so several cameras are needed. All of them should cover the whole floor tiled together, and the water-like effect should seem unlimited..
But I'm facing a problem with this filter:
A user is moving on the floor and generating waves, but when the user get close to the camera border, the waves which should dissapear outside the limits, bounces and get inside the area again.
This "little detail" is getting me crazy because now the surface does not look unlimited...
When placing the cameras together on the floor looks like there is an invisible tiling border inside the water.
Anyone knows how to solve this problem?
Also there is a max texture size in settings tab which allows up to 4096x4096.
So I assume this is the max texture size that Coolux can handle individually?
I'd like to "join" all the live inputs together into a one single layer and apply one single FX to that single layer.
Any idea on this?
Thanks all