I've been playing around with stereoscopic demos for our clients, and one of the things I would like to do, is to animate a 3d object.....
So far I have managed to export my .x file with the flattened texture in order to be used for my project, it took me a while to figure out the sizes and procedures to get this to work.... and I got it down....
But now I would like to be able to use an animated object, I figured that I could export a .x file for every animation frame in the object my concern is if I would be able to play it back in media manager or if I would need to make keyframes replacing the mesh information for each animation frame????
I'm using the pandasoft directx exporter for 3ds max, how would I set it up to export a .x file for each frame in my object??????
thanks a lot for any help.