Kinect skeleton traking

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Kinect skeleton traking

Postby alverman » Thu Jan 31, 2013 11:55 am

But how do you use this node?
Why we need a UDP connection?

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Re: Kinect skeleton traking

Postby Daniel Kaminski » Thu Jan 31, 2013 2:08 pm

You use this node with the Pandoras Box Kinect Skeleton Tracker which is currently beta and not released yet as far as I know.

You install the Skeleton Tracker together with the Kinect SDK 1.5
Needs to be installed on a Win 7 System and connects over UDP to the Widget Designer PRO Node.

Do you have a project where you need it?

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Re: Kinect skeleton traking

Postby alverman » Thu Jan 31, 2013 7:37 pm

Hi Daniel,
I should do a little project for a demo.
Using WIN 8 and I installed SDK 1.6
But if Kinect connects via usb as sending data over UTP?
I have to make a program vb / c # that sends Kinect data via utp?

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Re: Kinect skeleton traking

Postby Daniel Kaminski » Thu Jan 31, 2013 10:21 pm

Hi Alberto,
we have written that Software for you. It is not released yet.
Please send a email to support(at)coolux.de aksing if you can have the PB Kinekt Seketon Tracker Beta for a Demo.
The Software is Beta and might still have a couple of Bugs.
Just write in your email what you need it for and by when.
The office will then decide if the Beta Version will be made available or if you have to wait for the release.

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Re: Kinect skeleton traking

Postby alverman » Sat Feb 09, 2013 8:34 pm

I got the beta version of PB Kinekt Seketon Tracker Beta but does not turn in any way.
I tried it on different machines, but the program will not start.
You could have a screenshot of the program?

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Re: Kinect skeleton traking

Postby Daniel Kaminski » Sun Feb 10, 2013 12:07 am

send you a PN with some instructions.
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Re: Kinect skeleton traking

Postby alverman » Sun Feb 10, 2013 12:03 pm

Many thanks Daniel
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Re: Kinect skeleton traking

Postby alverman » Thu Feb 21, 2013 11:44 am

I'm trying to use the node skelton tracker with kinect.
The three values ​​for each joint are values, starting from the first upper value, are x, y and z?
Do you have any example of a project that moves objects in pb?
Just to figure out how to attach an object and move it.

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Re: Kinect skeleton traking

Postby Markus Zeppenfeld » Thu Feb 21, 2013 5:36 pm

Hi!

Yes, it is X,Y and Z as it will as well show up in a connected node.
Unfortunately there is no sample project.

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Re: Kinect skeleton traking

Postby alverman » Thu Feb 21, 2013 8:47 pm

No one who offers a project that manipulates objects with AirScan or similar just to understand what is it?

:)

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Re: Kinect skeleton traking

Postby alverman » Sun Feb 24, 2013 11:11 am

Now that I can move the mouse as manage the click?
With the right hand (x, y) and move the mouse with the left hand with the z-axis would activate the click!
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Re: Kinect skeleton traking

Postby Markus Zeppenfeld » Mon Feb 25, 2013 2:58 pm

Hi Alberto,

you could think about a node called "is in range" to create a click or just simply use the timeout-possibility from the buttons.

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Re: Kinect skeleton traking

Postby alverman » Mon Feb 25, 2013 3:41 pm

Thanks Markus.
But if you want to rotate / move a layer as I can act.
That is what pattern should I follow to snap an object to then be able to move a layer?
I could use some guidance :)

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Re: Kinect skeleton traking

Postby Markus Zeppenfeld » Mon Feb 25, 2013 4:49 pm

Hi!

Sorry, but I do not fully get what you are trying to do?
If you use the position data of your hand, you can bind a layer to it. Changing that content could be solved by buttons and the command "DeviceSetMedia".

I am not sure if this is what you are talking about.

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Re: Kinect skeleton traking

Postby alverman » Mon Feb 25, 2013 5:51 pm

Markus Sorry for my bad English.
I would like to interact with the contents of a layer, move it, rotate it zoom in, etc. but I can not figure out what to do with kinect.
In WD what should I prepare for a vehicle is running like AirScan?
I'm sorry if I keep on this topic but are days that candle a solution.
Between Italian voting and Kinet I'm just freaking out :)

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