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Graphic equalizer

PostPosted: Sat Apr 20, 2013 5:35 pm
by alverman
I'm trying to make a graphic equalizer with WD but I need to figure out if what I have in mind is the proper way to do it.
I created an image, which I enclose, containing colored bars and based on the value entered in the node processor act on the effect RGB Audio Key Factor Mask inserted on the layer where the image is located.
Of course I tried but I can not control well the operation.
I attach little project hoping for help from someone :)

Thanks for your help, Alberto

Re: Graphic equalizer

PostPosted: Sat Apr 20, 2013 7:42 pm
by Markus Zeppenfeld
Hi Alverman,

two things: Your if-node is useless at the moment, as you are having both, true and false set to the same output, so it will always route the input through. I'm sure you are aware about that.

Basically the connection to the effect looks good. The audio input needs to be adjusted as it is maybe overriding your calue always and only creating the maximum value of 1.
E.g. low max needs to be set to more than 100.

Otherwise have a look at the effect "EQ Media" from within the shapes. You can directly address it from within the audio processor node.
Maybe this is a quick and easy result for you.

eqeffect.png


Markus

Re: Graphic equalizer

PostPosted: Sat Apr 20, 2013 8:22 pm
by alverman
Good

Thanks Markus

Re: Graphic equalizer

PostPosted: Sun Apr 21, 2013 10:54 am
by alverman
Unfortunately I only player pro and EQ Media is an effect of only the server.
There is a method, also using other fx on the same layer to map an image as EQ in Media?
The colored bars are fine but I would like to be able to vary the effect :)

Re: Graphic equalizer

PostPosted: Sun Apr 21, 2013 1:07 pm
by Markus Zeppenfeld
Hi!

You're lucky that you have a Player Pro. You need to use 3 effects and one background layer.
Layer 2 is having the EQ-effect + AlphaBlackFillRGB + RGB Key:

eqeffectPlayer.png


Markus

Re: Graphic equalizer

PostPosted: Sun Apr 21, 2013 4:25 pm
by alverman
Ahhhhhh
Markus you are the best :D

Thanks, Alberto