wd->camera pandora error

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wd->camera pandora error

Postby rubendesnoo » Mon Oct 07, 2013 9:11 pm

Hi,

I made a setup in pandora with a mesh (4 walls) for a video game, and I would like to control the camera movement with widget designer.
Everithing works fine, but when I connect widget designer, controlling the camera x and z position and target, I only get to see the mesh when the values change.

So when I move my faders in WD, I see a nice movement, unless I stop moving the faders, then everything gets black in pandora.

How can this happen?
I use one fader with the range -100 to 100, controlling both the x target and the x position, and one fore z target and z position.

best regards
Freelance interactive art production
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rubendesnoo@gmail.com

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Re: wd->camera pandora error

Postby Dennis Kuypers » Tue Oct 08, 2013 9:25 am

Hi Ruben,

do you have the very same values for X Pos and X Target? When they are the same the Render engine will probably flip and look backwards. You can use a Add Node to have some spacing, like

Fader1 -> X Pos
Fader1 -> ADD NODE (Fader1 + 10) -> X Target

Best regards
Dennis
Dennis Kuypers
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Dennis Kuypers
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Re: wd->camera pandora error

Postby rubendesnoo » Tue Oct 08, 2013 9:52 pm

Hi Dennis

Damn, your so right!

Stupid me....... :oops:

thanks a lot.
Freelance interactive art production
The Netherlands
rubendesnoo@gmail.com

Widget Designer pro 4.0
rubendesnoo
 
Posts: 140
Joined: Thu Feb 17, 2011 4:10 pm
Location: Netherlands


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