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wd->camera pandora error

PostPosted: Mon Oct 07, 2013 9:11 pm
by rubendesnoo
Hi,

I made a setup in pandora with a mesh (4 walls) for a video game, and I would like to control the camera movement with widget designer.
Everithing works fine, but when I connect widget designer, controlling the camera x and z position and target, I only get to see the mesh when the values change.

So when I move my faders in WD, I see a nice movement, unless I stop moving the faders, then everything gets black in pandora.

How can this happen?
I use one fader with the range -100 to 100, controlling both the x target and the x position, and one fore z target and z position.

best regards

Re: wd->camera pandora error

PostPosted: Tue Oct 08, 2013 9:25 am
by Dennis Kuypers
Hi Ruben,

do you have the very same values for X Pos and X Target? When they are the same the Render engine will probably flip and look backwards. You can use a Add Node to have some spacing, like

Fader1 -> X Pos
Fader1 -> ADD NODE (Fader1 + 10) -> X Target

Best regards
Dennis

Re: wd->camera pandora error

PostPosted: Tue Oct 08, 2013 9:52 pm
by rubendesnoo
Hi Dennis

Damn, your so right!

Stupid me....... :oops:

thanks a lot.