Clock as Timecode Source

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Clock as Timecode Source

Postby djrappa » Wed Jan 08, 2014 6:39 pm

Hi, second question from me today.

Is there a way I can use a realtime clock to act as in input timecode source to PB so that the sequence runs to time of day?
Cheers
Clint Dulieu
Dulio Design
djrappa
 
Posts: 183
Joined: Wed Jul 01, 2009 10:46 am

Re: Clock as Timecode Source

Postby Dennis Kuypers » Wed Jan 08, 2014 8:45 pm

Hi,

if you are only interested in second-wise synchronisation then these two should work for you:

1. Script/Event
Add a jump cue at 23:59:59:24 to jump to 00:00:00:00. Setup a event at a specific time that jumps to that corresponding time and triggers play. Once started it should stay in sync.

2. Node System/CustomScript
Create a clock node with three outputs each setting the variables to store the current time (for example: clockH, clockM and clockS).
Make a customscript button jump to that time in line timeline (SeqSetTimecode,1,clockH,clockM,clockS,0)

Best regards
Dennis
Dennis Kuypers
(former Product Developer, Software)
Dennis Kuypers
coolux Germany
 
Posts: 771
Joined: Thu Jul 05, 2012 12:18 pm

Re: Clock as Timecode Source

Postby djrappa » Thu Jan 09, 2014 11:16 am

Thanks

Any particular reason a clock node couldn't be connected to a pB Sequence Seek Output Node?
Cheers
Clint Dulieu
Dulio Design
djrappa
 
Posts: 183
Joined: Wed Jul 01, 2009 10:46 am

Re: Clock as Timecode Source

Postby Dennis Kuypers » Thu Jan 09, 2014 7:43 pm

Hi,

It won't work because Pandoras Box is locked to the running timeline. You simply break the mechanisms that loads contents and keep the whole thing in sync. Also network latency might cause Pandoras Box to get out of sync. Starting once works way better.

Best regards
Dennis
Dennis Kuypers
(former Product Developer, Software)
Dennis Kuypers
coolux Germany
 
Posts: 771
Joined: Thu Jul 05, 2012 12:18 pm


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