Recover Player state with UDP connection

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Recover Player state with UDP connection

Postby andreax » Wed Feb 19, 2014 7:21 pm

Hi there,
using an UDP connection in Widget STD is there a way to know in which state is the Player (Play, Pause, Stop) and in which position is in the timeline (second/cue)? How?
Thanks,
Andrea
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Re: Recover Player state with UDP connection

Postby JustynR » Thu Feb 20, 2014 4:31 am

I think the only way to do this would be with WD PRO or ULT.

There are nodes that can return these values for you of the state of the timeline(s).

I don't think that there is a way to know what the timeline is doing in WD STD...
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Re: Recover Player state with UDP connection

Postby Dennis Kuypers » Thu Feb 20, 2014 10:33 am

Hi,

(Constantly) retrieving values from PB is only possible with the node system. You can, however use a Widget Device to trigger WD Commands from your timeline.

Best regards
Dennis
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Re: Recover Player state with UDP connection

Postby Daniel Kaminski » Mon Feb 24, 2014 4:45 am

You can also use the build in Webserver of Pandoras Box.
Go to the configuration Tab and activate the webserver.
http://www.coolux.de/root/downloads/sup ... server.htm

There is a sample Project Provided with the webserver that teaches you how to use it.
!Please make sure you save your project before loading the sample project!!!

Daniel
--
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Re: Recover Player state with UDP connection

Postby andreax » Fri Feb 28, 2014 10:49 am

Thanks Daniel,
I've done it with the web server!
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Re: Recover Player state with UDP connection

Postby Chris Bowman » Fri Mar 07, 2014 5:01 pm

If you are using WD Pro, is there a node to get this information? I cannot find it in the help file.
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Re: Recover Player state with UDP connection

Postby JustynR » Fri Mar 07, 2014 9:24 pm

Yes,

Nodes > Input > Pandoras Box > Sequence Timecode

This will obviously give you the timecode... you can get the state of this using a delta node and a script if you'd like...

IF Delta >0 Then (some action) else (some action)

Cheers,
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Re: Recover Player state with UDP connection

Postby Chris Bowman » Sat Mar 08, 2014 10:36 am

Thanks Justyn,

I am looking at adding the Jogshuttle control to the widget designer and want the play/pause button to work as it should.

I was hoping that they might have created something more direct like 'getseqstate' or similar. Using nodes just seems like an unnecessary workaround for something so basic. Ah well!

Thanks again for your help.
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