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SeqState Node

PostPosted: Tue Jun 23, 2015 8:39 am
by Chris Bowman
Hi,

Is there a node which will output the equivalent of VGetSeqState ?

I need to know when the SeqState has changed but my current solution of looking at the data from Sequence Timecode needs multiple nodes to create a trigger that only executes on change.

Have I missed the magic node?

Cheers,

Chris

Re: SeqState Node

PostPosted: Wed Jun 24, 2015 12:44 am
by malkuth23
high speed script timer and a variable node input
or a generator node going into a script node that triggers with a value > -10 or something like that...

Messy, but it works.

Re: SeqState Node

PostPosted: Wed Jun 24, 2015 8:50 pm
by Chris Bowman
Thanks Matthew,

I was trying to find a way that didn't involve constantly polling but I will look at your solution as another possibility.

Re: SeqState Node

PostPosted: Wed Jun 24, 2015 9:52 pm
by Dennis Kuypers
Hello,

at this point I don't see a problem polling for the state. You can make a Script Timer poll for the status and then use a Variable Input node to use it in the node system.

Regards
Dennis

Re: SeqState Node

PostPosted: Sat Jun 27, 2015 5:14 pm
by JustynR
Inside of the "PB Seq TC" Node there is a "Sequence State" part.

I have an IF Node changing it from a String to an Integer.

I then have this going to a Variable Node so I have a Variable that is always correct...

I don't need to use a timer, it is always up to date because of the fact it's a Node!


I JUST found this!
I hope this helps,

Re: SeqState Node

PostPosted: Wed Sep 09, 2015 3:02 pm
by Chris Bowman
I like it!