Controlling position of particle system

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Controlling position of particle system

Postby rubendesnoo » Mon Mar 07, 2016 11:29 pm

Hi,

How do I controll te posion of a particle engine with widget designer?
i have this set-up with an kinect, and would like to give the particle a variable position, real time.

Best regards
Freelance interactive art production
The Netherlands
rubendesnoo@gmail.com

Widget Designer pro 4.0
rubendesnoo
 
Posts: 141
Joined: Thu Feb 17, 2011 4:10 pm
Location: Netherlands

Re: Controlling position of particle system

Postby Benni_M » Tue Mar 08, 2016 12:42 am

Hi,

the command for direct control is "DeviceSetParam,SiteID,DeviceID,ParamName,AbsoluteValue"

here are all the ParamNames.
http://www.coolux.de/root/downloads/sup ... r_list.htm

Particle System|Particle Emitter|X Pos
Particle System|Particle Emitter|Y Pos
Particle System|Particle Emitter|Z Pos

Or control it via a PB Device Control Node.

Cheers,
Benni
Benni_M
 
Posts: 148
Joined: Thu Apr 12, 2012 3:45 pm

Re: Controlling position of particle system

Postby rubendesnoo » Wed Mar 09, 2016 11:12 am

We are using the PB Devivce node, but the particle emitter channel is only once presented in this node, not 3 times for all the axis.
Maybe bidirectional connectio between PB and WD is important so widget can see there's a particle active on a layer?

Now we're using an UDP Connection.

best regards

Ruben de Snoo
Freelance interactive art production
The Netherlands
rubendesnoo@gmail.com

Widget Designer pro 4.0
rubendesnoo
 
Posts: 141
Joined: Thu Feb 17, 2011 4:10 pm
Location: Netherlands


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