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Controlling position of particle system

PostPosted: Mon Mar 07, 2016 11:29 pm
by rubendesnoo
Hi,

How do I controll te posion of a particle engine with widget designer?
i have this set-up with an kinect, and would like to give the particle a variable position, real time.

Best regards

Re: Controlling position of particle system

PostPosted: Tue Mar 08, 2016 12:42 am
by Benni_M
Hi,

the command for direct control is "DeviceSetParam,SiteID,DeviceID,ParamName,AbsoluteValue"

here are all the ParamNames.
http://www.coolux.de/root/downloads/sup ... r_list.htm

Particle System|Particle Emitter|X Pos
Particle System|Particle Emitter|Y Pos
Particle System|Particle Emitter|Z Pos

Or control it via a PB Device Control Node.

Cheers,
Benni

Re: Controlling position of particle system

PostPosted: Wed Mar 09, 2016 11:12 am
by rubendesnoo
We are using the PB Devivce node, but the particle emitter channel is only once presented in this node, not 3 times for all the axis.
Maybe bidirectional connectio between PB and WD is important so widget can see there's a particle active on a layer?

Now we're using an UDP Connection.

best regards

Ruben de Snoo