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Unity 3D

PostPosted: Thu Mar 10, 2016 11:32 am
by n3suu
We're trying to figure out how to make, lets say a game, and let certain behaviours (level up, dead, respawn) control certain inputs. Has anybody tried something like this so far and would you help us out?

Re: Unity 3D

PostPosted: Fri Mar 11, 2016 1:41 pm
by Dennis Kuypers
Hello,

First you have to understand what Unity 3D is. It is a toolkit for developers to create applications. Pandoras Box is an application. So using Unity 3D in Pandoras Box doesn't really make sense. However...if you would like to create a game/application in Unity 3D and then use its output in Pandoras Box then you have to use Live Input/Capture Cards.

You can make games by other means, one example is this (PB only): http://www.coolux.de/cooluxsupport/tech ... got-games/
Or using Widget Designer: https://www.youtube.com/watch?v=NoLITvTs6As

Dennis

Re: Unity 3D

PostPosted: Sat Mar 12, 2016 1:42 am
by malkuth23
We have had triggers from Unity, Unreal and custom games trigger events in Widget Designer that affect PB. It is a bit too vague to answer here though. Usually we use a UDP or TCP connection.