Warper add deformation point where you want

Christie Pandoras Box Version 6 - Q&A

Moderator: Moderator Group

Forum rules
When asking make sure to include the operating system and the revision of Pandoras Box you are using. If your question is related to hardware, please state if you are using coolux hardware (which one) or if you built your own.

Warper add deformation point where you want

Postby alverman » Tue Aug 07, 2018 2:10 pm

Why it is not possible to insert deformation mesh points during the work but only to initially choose how many to have?
Can not enter this function?

Thanks, Alberto
PROService -IT
Intel i7 2600K LGA1155
MB P8H67-MLE 16GB
2xSSD 250GB
GTX470
Win 8.1 PRO
Manager STD V6.1
Player PRO V6.1
WDPro V5 2500
** La famiglia ti nutre, ti veste .... finchè non sei pronto per girare il mondo alla ricerca di qualcosa di tuo. **
User avatar
alverman
 
Posts: 562
Joined: Sat Jun 12, 2010 6:37 pm

Re: Warper add deformation point where you want

Postby djrappa » Sat Sep 08, 2018 5:37 am

This would be great. For instance I had one project where I wanted to greatly move two adjacent pixels and this is not possible, so we had to average. Being able to add points would be amazing.
Cheers
Clint Dulieu
Dulio Design
djrappa
 
Posts: 183
Joined: Wed Jul 01, 2009 10:46 am


Return to Pandoras Box V6

Who is online

Users browsing this forum: No registered users and 16 guests

cron