Hello good people.
Looking for advice on how to approach the specific task of displaying text on a 432x36 pixel LED wall?
Setup is:
Pandora Manager at FOH as Master
Pandora Dual Player as client feeding the LED controller with SDI signal (DMX not possible!)
Everything is working fine. The thing is though, I quickly get lost in the various resolution settings throughout the setup!? So I'm just wondering about how to optimally approach this?
And then there's the Text Input Editor, and whether I should use this asset, since it seems I can't manipulate line spacing, and with only 36 pixel height, the default spacing set by the font and size there of, isn't at all optimal? I could of course use a Text Input Editor asset for each line, to control the position of each line, but if there was a way to manipulate line spacing within the Text Input Editor, I guess it would make my life a lot easier!?
Then I have a thing with blurry text when coloring the text in the Text Input Editor. I've turned of every antialiasing feature off, and when making the text white, it renders very crisp and sharp. But when turning the text red (255,0,0), or any other color, it becomes blurry. Soft at the edges of the various letters? Like it's trying to render the letters in 3D, but in such low resolution it just becomes blurry? Perhaps this is related to my lack of competence in setting up the entire system in a an optimal fashion?
Then we have the fonts. It seems to me, that any font is made to be optimal at one specific size? And with my very limited amount of pixels, it quickly becomes a pain finding the right font. So if anybody have some clever things to say about fonts, I'd be interested
Anyways, any input is appreciated!
Cheers