Hi All,
using the Warper to "corner pin" some textures, we get some really strange results.
In the Warper it looks pretty good, but once we loaded the .x file on a layer in the Manager, the texture is duplicated an squeezed outside the FFD frame.
The only solution we found is to delete and re-warp the specified surface. Sometimes the bug goes away, mostly it stays and some other times it appears on an other surface?!
(I uploaded a picture of the described problem)
Has anybody encountered the same problems and knows how to solve it?
Regards