trying to do a warp with two mesh's. 2 1920x1080's on a 3840x1080 stretched desktop.
The problem im having is when I add a new mesh for one side or the other, it defaults to the middle of the 3840 raster. The X and Y offset and zoom only seem to move the texture behind the mesh and the FFD... Can someone tell me what I'd doing wrong?
Thanks
Z