We had an idea in class that has been discussed before.
Since we are a 3d world we use units. We can think in pixels too, but its not native.
However, it would be cool to have the option of using a texture resolution/aspect based default for a layer.
What if in a layer inspector you could choose a checkbox where the content applied to that layer was treated differently. The layer would look at THAT contents inspector to see its resolution. Then the layer could dynamically choose the appropriate object size that cooperate with the default layer and camera settings to achieve a 'pixel accurate' simulation of that layer in a 3d world.
Is this even possible?