Unable to do live warping

Warper & Mapping related questions

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Unable to do live warping

Postby juay0004 » Tue Jan 15, 2013 4:40 pm

Hi all,

Was trying out the dynamic warping feature with an imported 3ds object.
It was imported correctly into the wrapper and i followed the instructions to do the networking setup and export of the object.
Everything worked out fine including the manual stating that the layer become a line until I adjusted the object in the wrapper.
The line turn back into a flat layer instead and not the 3D object.
Am I missing something? The left screen is the output and the right is the wrapper.
IMG_2492.JPG
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juay0004
 
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Re: Unable to do live warping

Postby Markus Zeppenfeld » Thu Jan 17, 2013 12:27 pm

Hi Juay,

the dynamic warping is not meant to be used with 3ds-objects.
Up to now it only supports the information coming from 2D meshes created by the warper itself. Therefore you end up with a 2D shape of your texture.

Markus
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"Have you tried turning it off and on again?" (from "The IT Crowd" / channel 4)
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Re: Unable to do live warping

Postby juay0004 » Thu Jan 17, 2013 12:35 pm

Oh. I presumed that importing the 3ds object automatically creates the mesh for the user.
But will the output work if I do not use live wrapping?
that is to say i import the object and tweak it in wrapper, export and use it in the layer normally as a .x file.
juay0004
 
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Re: Unable to do live warping

Postby Markus Zeppenfeld » Thu Jan 17, 2013 12:41 pm

Hi!

Using an .x-file which has been exported from a 3ds file will definitely work. Therefore we have the option "export .3ds to .x". This is exactly for what it is meant. Loading .3ds-files, bending them until they fit on the real object and export them as an .x-file to be used within PB environments.
Only the dynamic warping is treading the objects differently as we have to feed the information live into Pandoras Box.

Markus
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Re: Unable to do live warping

Postby juay0004 » Thu Jan 17, 2013 4:33 pm

Hi Markus,

Thank you for explaining all this to me.
Appreciate it.
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